Unpacking the Legal Battles Over In-Game Emotes
The vibrant, often goofy, dance moves that players can purchase and perform within the wildly popular video game Fortnite have been at the center of a series of high-profile lawsuits. The central question for many gamers and legal observers alike is: Who sued Fortnite for dance moves? The answer isn't a single entity, but rather a collection of individuals and entities who claimed that the game's developers, Epic Games, had illegally used their copyrighted or otherwise protected dance routines without proper permission or compensation.
The Rise of the Emote and the Legal Storm
Fortnite, developed by Epic Games, exploded onto the scene in 2017, offering a free-to-play battle royale experience that captivated millions. A key part of its appeal and monetization strategy is the in-game store, where players can purchase cosmetic items, including "emotes." These emotes are short animations, often featuring popular dances, that players can trigger during gameplay. While intended to be fun and engaging, these dances have become the subject of significant legal contention.
The "Fresh" Dance Lawsuit: Backpack Kid and the Beginning of the Trend
One of the earliest and most publicized lawsuits stemmed from the popular "Fresh" emote in Fortnite. This dance was allegedly a copy of the signature "Floss" dance, popularized by Russell Horning III, better known as "Backpack Kid." Horning, a young performer, gained widespread fame for his unique dance moves, which he performed on live television and in music videos. His mother, on his behalf, sued Epic Games in 2018, alleging that the "Fresh" emote was a direct infringement of the copyright for his dance.
The lawsuit argued that the "Floss" dance was an original choreographic work and that Epic Games had unlawfully incorporated it into Fortnite without obtaining a license. The case brought to light the complex issues surrounding the copyrightability of dance moves and the challenges of protecting them under intellectual property law. Ultimately, the lawsuit against Epic Games regarding the "Fresh" emote was dismissed by a federal judge, who ruled that the dance itself was not eligible for copyright protection in the manner it was presented in the lawsuit. This decision did not set a definitive precedent for all dance copyright cases, however, and other similar lawsuits continued to emerge.
Orange Shirt Kid and the "Orange Justice" Dance
Another prominent case involved an 8-year-old boy, Brian "Orange Shirt Kid" Jones, who gained viral fame for his energetic dance moves in a video that was entered into a competition. His dance, which became known as "Orange Justice" in Fortnite, was incorporated by Epic Games. Jones's mother filed a lawsuit against Epic Games, asserting that her son's dance had been used without consent or compensation.
This lawsuit highlighted the challenges faced by young creators and the potential for their original works to be exploited. Similar to the "Fresh" dance case, the legal proceedings navigated the complexities of copyright law as it applies to short, un-registered choreographic works. The outcome of the "Orange Justice" lawsuit also saw a dismissal, with legal experts pointing to the difficulties in proving copyright ownership and infringement for such dynamic, often spontaneously created, movements.
The Carlton Dance and Alfonso Ribeiro's Legal Challenge
Perhaps the most widely recognized lawsuit came from actor Alfonso Ribeiro, famous for his role as Carlton Banks on the 1990s sitcom The Fresh Prince of Bel-Air. Ribeiro had famously performed a distinctive dance on the show, which became known as "The Carlton." He sued Epic Games, alleging that the "So Fresh" emote in Fortnite was a direct and unauthorized imitation of his iconic dance.
Ribeiro had previously attempted to copyright his dance. His lawsuit argued that Epic Games had profited immensely from using his copyrighted choreography without permission. This case garnered significant media attention due to Ribeiro's celebrity status and the widespread recognition of his dance. However, after a protracted legal battle, the court ultimately ruled against Ribeiro, stating that the dance, as he had attempted to copyright it, did not meet the necessary legal requirements for copyright protection. The court found that the scope of his copyright registration was too narrow to cover the specific emote in question.
Why the Legal Scrutiny?
The lawsuits against Epic Games for its Fortnite dances stem from a fundamental legal principle: the unauthorized use of copyrighted material. When a person or entity creates an original work, such as a dance routine, they often hold exclusive rights to that work. This includes the right to control its reproduction, distribution, and public performance.
In these cases, the plaintiffs argued that Epic Games had taken their original dance creations, transformed them into digital emotes, and sold them to millions of players without seeking permission or providing any form of compensation. This, they contended, constituted copyright infringement and a violation of their intellectual property rights. The sheer popularity and financial success of Fortnite likely amplified the perceived harm and the motivation to pursue legal action.
The Evolving Landscape of Dance and Copyright
The legal battles surrounding Fortnite dances have brought to the forefront a complex and often murky area of intellectual property law: the copyrightability of dance. Generally, for a work to be copyrightable, it must be original and fixed in a tangible medium of expression. While choreography can be copyrighted, the threshold for what constitutes a sufficiently original and distinct dance routine to warrant legal protection can be high.
The courts have grappled with how to apply these principles to short, often simple, dance moves that can be easily imitated or adapted. The fact that many of these dances gained popularity through viral internet moments, rather than traditional artistic creation, has also added layers of complexity. The outcomes of these lawsuits, while often unfavorable to the plaintiffs, have spurred ongoing discussions about how to protect creative expression in the digital age, particularly when it comes to performance and movement.
FAQ Section
How did Fortnite get these dances in the first place?
Epic Games has stated that many of the emotes are original creations by their internal animation teams, inspired by various cultural trends and internet memes. However, in the cases that led to lawsuits, the plaintiffs alleged that these "inspirations" were so close as to constitute direct copying of their specific, unique dance routines.
Why were some of the lawsuits dismissed?
The lawsuits faced significant legal hurdles. In many instances, the plaintiffs struggled to prove that their dances met the legal requirements for copyright protection. This often involved whether the dance was sufficiently original, fixed in a tangible form (beyond just being performed live), and whether the copyright registration covered the specific elements used in the Fortnite emote. The courts also examined the similarities between the original dance and the Fortnite emote to determine if infringement had occurred.
Can any dance be copyrighted?
Not every dance move is automatically eligible for copyright protection. Copyright law generally requires a work to be original and fixed in a tangible medium. For dances, this can mean being recorded on video or notation. Short, simple, or unoriginal movements are less likely to be protected. The legal system is still evolving in how it addresses the copyrightability of various forms of dance, especially in the context of viral trends.
What is the impact of these lawsuits on Fortnite and other games?
While Epic Games has largely prevailed in these specific lawsuits, the legal challenges have certainly raised awareness about the potential legal ramifications of using popular dance moves. Developers of similar games may now be more cautious about incorporating emotes that closely resemble existing, potentially protected, choreography. It has also brought greater public attention to the complexities of intellectual property law as it applies to creative performances.

