The Dark Pictures Anthology's Shaky Start: A Deep Dive into Why Man of Medan Disappointed Many
When Supermassive Games, the masterminds behind the chilling interactive horror experience Until Dawn, announced their new anthology series, The Dark Pictures Anthology, excitement was at an all-time high. The first installment, Man of Medan, promised a terrifying maritime tale filled with mystery and jump scares. However, upon its release in 2019, the game garnered a mixed reception, with many players and critics pointing to several key areas where it fell short of expectations. So, why was Man of Medan considered "bad" by so many?
Technical Glitches and Performance Issues
One of the most pervasive criticisms leveled against Man of Medan was its significant technical shortcomings. Players reported a multitude of frustrating bugs and glitches that hampered the experience. These included:
- Character Model Glitches: Characters would often exhibit strange visual bugs, such as their eyes not moving correctly, their mouths not syncing with dialogue, or clipping through objects and each other.
- Camera Issues: The fixed camera angles, a staple of the genre, sometimes became disorienting or offered poor visibility, leading to missed quick-time events or an inability to see threats approaching.
- Framerate Drops and Stuttering: On various platforms, the game suffered from inconsistent framerates, leading to noticeable stuttering, especially during intense action sequences or when transitioning between areas.
- Audio Desync: Dialogue would sometimes play out of sync with character animations, further breaking immersion and making the narrative harder to follow.
- UI Bugs: Menus and in-game interfaces occasionally malfunctioned, making navigation and understanding game mechanics more difficult than they needed to be.
Pacing and Storytelling Flaws
While the core premise of a ghost ship and a group of friends facing a supernatural threat had potential, the execution in Man of Medan left much to be desired.
- Slow Start: The initial hours of the game were criticized for their slow pacing, with a significant amount of time spent on establishing the characters and their relationships before the actual horror elements kicked in.
- Predictable Plot Twists: Many of the story's surprises were considered predictable by seasoned horror fans, diminishing the impact of key narrative moments.
- Underdeveloped Characters: While the game aimed for relatable characters, several of them felt like archetypes with little depth, making it harder for players to emotionally invest in their survival. The choices made often felt less impactful because the characters themselves weren't as compelling.
- The "Grom" Twist: Without giving away too much for those who haven't played, a significant plot reveal towards the end of the game was met with a mixed, and often negative, reaction. Many felt it undermined the established supernatural horror and felt like a cheap trick, rather than a satisfying conclusion.
Gameplay Mechanics and Player Agency
Supermassive Games is known for its cinematic storytelling and branching narratives, but Man of Medan introduced some gameplay elements that were not as well-received.
- Limited Player Choice Impact: Despite the promise of meaningful choices, some players felt that the branching paths were not as extensive or impactful as they were in Until Dawn. Deaths could sometimes feel unavoidable or arbitrary, regardless of player decisions.
- Repetitive Quick-Time Events (QTEs): While QTEs are a hallmark of this genre, Man of Medan was often criticized for their frequency and a lack of variety, leading to a feeling of button-mashing rather than engaging gameplay.
- "Walking Simulator" Feel: At times, the game leaned too heavily into exploration and dialogue, with periods where there was little in the way of genuine threat or player interaction, contributing to the pacing issues.
Lack of Polish and Replayability Concerns
For a game that encourages multiple playthroughs to see different outcomes, a lack of polish can be particularly detrimental. The combined effect of the aforementioned glitches, pacing issues, and somewhat predictable story meant that many players found less incentive to revisit the game once they had reached an ending. The ambition of The Dark Pictures Anthology was clear, but Man of Medan, as the inaugural title, suffered from a lack of refinement that left many feeling underwhelmed and hesitant for future installments.
Frequently Asked Questions about Man of Medan
How bad were the bugs in Man of Medan?
The bugs in Man of Medan were quite prevalent and varied, ranging from minor visual glitches like characters' eyes not blinking to more disruptive issues like camera problems, audio desync, and significant framerate drops. These technical problems often broke immersion and detracted from the intended horror experience for many players.
Why did the story of Man of Medan receive criticism?
The story in Man of Medan was criticized for several reasons, including a slow start that took too long to introduce the horror elements, predictable plot twists, and underdeveloped characters that made it hard for players to connect with their plight. Additionally, a major plot reveal at the end was seen by many as anticlimactic or even a letdown, failing to live up to the supernatural horror buildup.
Were player choices impactful in Man of Medan?
While Man of Medan, like other Supermassive Games titles, presented players with choices, many felt that their impact was not as significant as hoped. Some deaths or outcomes felt predetermined or unavoidable, leading to a sense that player agency was sometimes limited. The branching narrative, while present, didn't feel as expansive or consequential as some players expected.
Did Man of Medan feel like a good start to The Dark Pictures Anthology?
For many players and critics, Man of Medan did not feel like a strong start to The Dark Pictures Anthology. The combination of technical issues, pacing problems, and a story that didn't fully resonate led to a generally underwhelming experience. It raised concerns about the future of the anthology, though subsequent installments did see improvements in some of these areas.

