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What is the Bad Ending in Valhalla? Exploring the Different Outcomes in Assassin's Creed Valhalla

Understanding the "Bad Ending" in Assassin's Creed Valhalla

For players diving into the epic saga of Eivor Varinsdottir in Assassin's Creed Valhalla, the concept of a "bad ending" is a common point of discussion. Unlike some games where there's a clear-cut single negative outcome, Valhalla's conclusion is a bit more nuanced. It's less about a definitive "you failed" scenario and more about the consequences of your choices throughout the game, particularly regarding your relationships and your pursuit of the Order of the Ancients. Ultimately, the "bad ending" isn't a single event, but rather a less fulfilling or potentially tragic conclusion based on your actions and the paths you forge.

The Core of the Matter: Eivor's Fate and the Fate of England

The primary driver behind what many consider the "bad ending" in Assassin's Creed Valhalla revolves around two key elements: Eivor's personal journey and the state of England after your settlement, Ravensthorpe, has established itself.

Eivor's Personal Arc: The Visions of the Raven God

Throughout the game, Eivor experiences powerful visions, often guided by the enigmatic raven, Synin, and influenced by the Sage Hytham. These visions are deeply connected to Odin, the Allfather of Norse mythology. The choices you make, particularly in how you engage with the Order of the Ancients and the philosophical implications of the Assassins' Creed, play a significant role in how these visions culminate. If Eivor remains somewhat disconnected from the deeper lore and the Creed, or if key relationships are neglected, the final visions can feel more like the ramblings of a troubled individual rather than a wise leader passing on a legacy.

England's Future: The Balance of Power

Your impact on England is another crucial factor. While your goal is to carve out a new home for your people and solidify your clan's power, the way you achieve this matters. This involves making alliances, conquering territories, and dealing with the various factions, including the Saxons and the Danes. The "bad ending" can manifest as a less stable or less prosperous England, where the seeds of future conflict are sown, or where the influence of the Order of the Ancients isn't fully eradicated, leaving a lingering threat.

Key Choices That Shape the Ending

While the game doesn't present you with a simple "choose A for good, choose B for bad" system for the ending itself, your cumulative decisions throughout the over 100-hour adventure lead to different narrative conclusions. Here are some of the most impactful choices:

  • The Fate of the Order of the Ancients: Your success in hunting down and eliminating members of the Order significantly impacts the concluding narrative. Leaving too many alive or failing to understand their ultimate goals can lead to a less satisfying resolution.
  • Relationship with the Hidden Ones: How you interact with Hytham and the Hidden Ones, the precursors to the Assassins, is vital. Embracing their ideology and aiding them in their war against the Order offers a more conclusive and thematically aligned ending.
  • Eivor's Leadership Style: While Eivor is a fierce warrior, their personal growth and their understanding of the world beyond raiding are key. Choosing to engage in dialogue, seek wisdom, and foster relationships rather than solely relying on brute force can lead to a more profound personal ending for Eivor.
  • The Fate of Key Characters: Decisions made regarding certain characters, particularly those close to Eivor, can have ripple effects that contribute to a more somber or tragic conclusion. This is especially true for Eivor's relationship with their sibling, Sigurd.

The "Bad Ending" Scenario: A Less Fulfilling Conclusion

The "bad ending" in Assassin's Creed Valhalla is generally characterized by a sense of incompleteness or a less triumphant outcome. This can manifest as:

  • Eivor's continued struggle with visions: If Eivor hasn't fully come to terms with their destiny and the greater conflict between the Hidden Ones and the Order, their final visions might be disturbing or unresolved, leaving them in a state of disquiet.
  • England in disarray: A less successful conclusion to the war for England, where alliances are fragile and the threat of future conflict looms large, can be interpreted as a less favorable outcome.
  • A tragic personal sacrifice without full understanding: In the most severe interpretations of the "bad ending," Eivor might find themselves making significant sacrifices without fully grasping the meaning behind their actions, leading to a sense of futility.

It's important to note that there isn't a single, universally agreed-upon "bad ending" scene. Instead, it's more of a spectrum of outcomes. The game is designed to reward players who engage deeply with the lore, make thoughtful choices, and build strong relationships.

The "Good Ending" Contrast

Conversely, the "good ending" of Assassin's Creed Valhalla is achieved by players who have actively pursued the Order of the Ancients, embraced the philosophy of the Hidden Ones, and fostered strong bonds within their clan, particularly with Sigurd. This leads to a more profound understanding of Eivor's visions, a more stable England, and a sense of closure and peace for Eivor and their people.

The "good ending" sees Eivor achieving a sense of peace and understanding, having fulfilled their role in the ongoing war between the Hidden Ones and the Order. They have successfully guided their people and made peace with their past and their destiny.

"The ending is not just about Eivor's fate, but the fate of England itself. Your choices in shaping alliances and dealing with the remnants of the Order have a direct impact on the narrative's conclusion."

DLC and Expanded Endings

It's also worth mentioning that the downloadable content (DLC) for Assassin's Creed Valhalla, such as Wrath of the Druids and The Siege of Paris, further expands upon Eivor's story and can influence the perception of the game's overall ending. These expansions often introduce new conflicts and characters that can tie into Eivor's journey and the broader Assassin-Templar conflict.

Frequently Asked Questions (FAQ)

How do I ensure I get the "good ending"?

To achieve what most players consider the "good ending," focus on completing the Order of the Ancients' storyline, making critical choices that align with the Hidden Ones, and nurturing your relationships with key characters like Sigurd. Completing the main story quests and dedicating time to exploring the world and its lore will also lead to a more satisfying narrative conclusion.

Why is there no single definitive "bad ending"?

The developers designed Assassin's Creed Valhalla with a more branching narrative in mind. Instead of a strict good/bad dichotomy, the game offers a range of outcomes based on the player's cumulative actions. This allows for a more personalized experience where the "bad ending" is more about a less fulfilling or tragic consequence rather than a failure state.

Does Eivor die in the bad ending?

While certain outcomes can be more tragic and involve significant personal cost, Eivor does not necessarily die in what would be considered a "bad ending." The ending is more about the state of Eivor's soul and the legacy they leave behind, rather than a definitive character death.

What are the most important choices affecting the ending?

The most impactful choices generally revolve around your interactions with the Order of the Ancients, your relationship with Sigurd, and your overall approach to leadership and the world's conflicts. Specifically, decisions made during key story arcs concerning the Order and your clan's settlement will significantly shape the narrative's resolution.