Embarking on Your Hyrule Adventure: The First Temple Dilemma
So, you've booted up The Legend of Zelda: Tears of the Kingdom, Link is ready for action, and you're itching to dive into the game's epic narrative. But then comes that age-old question that plagues many aspiring heroes: "Which temple should I tackle first?" In Tears of the Kingdom, the "temples" are more akin to massive, themed dungeons that drive the main quest forward, and the order in which you tackle them can subtly influence your experience. While there's no *wrong* answer, some choices offer a smoother progression and a more impactful introduction to the game's mechanics and story.
Understanding the "Temples" in Tears of the Kingdom
Before we dive into the specifics, it's important to clarify what we mean by "temples" in this context. Unlike the more self-contained Shrines scattered across Hyrule, these are significant story locations tied to the game's central mystery. They are:
- The Wind Temple: Located in the sky, this temple is associated with Tulin and the Rito.
- The Water Temple: Found in the Lanayru region, this temple is linked to Sidon and the Zora.
- The Gerudo Desert Temple (Sunken City): Situated in the Gerudo Desert, this temple involves Riju and the Gerudo.
- The Fire Temple: Nestled in Eldin, this temple is connected to Yunobo and the Gorons.
Each of these temples introduces you to a new regional phenomenon, a key ally who grants you a powerful ability, and a significant chunk of the game's overarching plot.
The Generally Recommended First Temple: The Wind Temple
For the vast majority of players, the Wind Temple is the most natural and recommended first major temple to tackle in Tears of the Kingdom. Here's why:
Early Game Accessibility: The Rito Village, where the quest for the Wind Temple begins, is typically one of the first major settlements you'll encounter after leaving the Great Sky Island. The path to reaching it is relatively straightforward, and the early parts of the game guide you in that general direction.
Introduction to Verticality and Sky Exploration: The Wind Temple is situated high in the sky. Engaging with it early on forces you to master mechanics like using the updrafts, Zonai devices for flight, and understanding how to navigate the skies. This sets a strong foundation for exploring the rest of the game's three-dimensional world, including the Sky Islands and the Depths.
Tulin's Sage Ability: Upon completing the Wind Temple, you'll gain Tulin's assistance, which manifests as the Wind Gust ability. This power is incredibly useful for traversal, allowing you to create gusts of wind to propel yourself, your paraglider, or even certain Zonai devices. It's a versatile tool that makes navigating Hyrule significantly easier from the get-go.
Story Flow: The early narrative beats of the game naturally lead you towards the Rito and their plight, making the Wind Temple feel like an organic next step in your investigation of the Gloom and its effects.
What About the Other Temples?
While the Wind Temple is the most common starting point, you *can* technically tackle the others first, though it might present more of a challenge:
- The Water Temple (Zora's Domain): This is also a strong contender for an early temple. The Zora questline is often encountered early as well. Prince Sidon is a helpful ally, and his ability, Water Gills, is invaluable for exploring underwater areas and traversing Hyrule's many rivers and lakes. Some players might even find the Zora's plight and location more engaging immediately.
- The Fire Temple (Goron City): This temple is located in the volcanic Eldin region. While Yunobo's ability, Flame Guard, is crucial for surviving the heat, reaching Eldin and navigating its harsh environment might be a bit more demanding for a brand-new player compared to the Rito or Zora regions. The early Goron quests can be a bit more involved.
- The Gerudo Desert Temple (Gerudo Town): The Gerudo Desert presents its own set of environmental challenges, primarily extreme heat and cold. Riju's ability, Lightning Strike, is powerful, but the Gerudo questline can sometimes feel like it's designed to be tackled after you've gained a bit more experience and potentially acquired some heat-resistant gear or charms.
A Recommended Early Game Progression Path
For a balanced and rewarding early-game experience, a common and highly recommended progression is:
- Kakariko Village & Hateno Village: These serve as excellent introductory hubs for getting a feel for the game, gathering resources, and undertaking early side quests.
- Hyrule Field & Initial Exploration: Get comfortable with the basic controls, combat, and the Fuse and Ultrahand abilities.
- Rito Village & The Wind Temple: This is where you'll likely encounter the first major regional phenomenon and gain Tulin's invaluable Wind Gust.
- Zora's Domain & The Water Temple: Following the Wind Temple, the Zora questline is often the next logical step, offering Sidon's Water Gills.
- Goron City & The Fire Temple: By this point, you'll have a better understanding of the game's mechanics and might be more prepared for the challenges of Eldin.
- Gerudo Town & The Gerudo Desert Temple: This can be your final major temple, providing Riju's lightning power.
However, it's crucial to remember that Tears of the Kingdom is an open-world game. If you stumble upon a quest or an area that piques your interest more, don't be afraid to deviate! The beauty of Hyrule is that it rewards exploration and player agency.
"The order in which you tackle the main temples in Tears of the Kingdom can influence your early-game experience by providing specific traversal tools and introducing you to different regions and characters. While any order is technically possible, the Wind Temple is generally considered the most intuitive and beneficial first temple for new players due to its accessibility and the usefulness of Tulin's Wind Gust ability."
Frequently Asked Questions (FAQ)
How do I know which temple is the "main" one to do first?
The game's narrative and character interactions will naturally guide you. After completing the initial Great Sky Island tutorial, you'll receive clues and directions pointing you towards the Rito Village and their associated problem, making the Wind Temple the most organically presented first major objective.
Why is the Wind Temple recommended first?
The Wind Temple is recommended first because its location is easily accessible early in the game, it introduces crucial mechanics for sky exploration, and the reward, Tulin's Wind Gust, is incredibly useful for general traversal throughout the entire game, making subsequent exploration much easier.
Can I do the Gerudo Temple first?
Yes, you *can* do the Gerudo Temple first, but it might be more challenging. The Gerudo Desert has extreme temperature conditions that require specific gear or elixirs to survive, and the initial quests might be more complex for a brand-new player compared to the Rito or Zora questlines.
Does the order of temples affect the story?
While the overarching story remains the same, the order in which you complete the temples can subtly affect the dialogue and the order in which you learn certain pieces of lore. More importantly, the order directly impacts which Sage abilities you acquire and when, which can significantly alter your traversal capabilities and how you approach challenges.

